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> I recall reading about a console game for one of Sony's competitors using the console's DSP to decompress game data during loads instead of synthesize audio.

Maybe Burning Rangers for SEGA Saturn? That game uses alpha transparency for rendering fire instead of the usual (for the time) SEGA-style mosaic transparency, but it uses the sound processor to do it and has very sparse audio as a result: http://segabits.com/blog/2011/06/05/retro-review-burning-ran...



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