I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.
Location: Los Angeles, CA or San Francisco, CA or London, UK
Remote: Yes, hybrid considered for the right money.
Willing to relocate: No
Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.
- Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, many others.
- Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
- Engines: DumpsterFire, UnrealEngine, Unity3D.
- Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
- Frontend: Next, React, Vue, Pixi
- DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
- AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, many others.
- LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.
Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
Email: justin@justinlloyd.io
MSc in CompSci and MSc in AI/Robotics and an MBA
20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.
Open to full time or contract but prefer contract.